RPGs (Role-Playing Games) :: Dungeons and Dragons
Rated PG-13 :: Middle-earth is quieter. The Third Age has ended, but its echoes linger. You are a fellowship of travelers crossing Eriador—through lost roads, faded ruins, and long-forgotten grief. You won’t slay great evil. You’ll outlast it. You may not save the world. But you might save something that matters.
Game Experience Level
Intermediate
## 🎲 Play Style
- **Modular, emotional one-shots** that form a connected arc
- **Memory and shadow matter**
—your Fellowship Phase choices shape what comes next
- **Vision sequences, artifact hunts, and faction entanglements** drive the story forward
- **Low magic, deep lore, slow dread**
—the ruins don't forget
> *If you enjoy sad tombs, tangled loyalties, and the kind of victories that still hurt a little—this campaign is for you.*
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master. thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Game Society
Not part of a gaming society
Game Master
Larry Cummings
Friday June 6 3:00 pm to 5:00 pm | Game Tabletopia: RPGs :: Table X7 |
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