WHAT IS TURN ZERO? Glad you asked. Turn zero is how a DM takes time before the first dice roll to mold the players' characters into a campaign setting to assure they're invested enough to assure a campaign with longevity. How you can vet character designs and weave their backstories seamlessly so you aren't starting your game with "this one time at the tavern" for the umpteenth time. If you're a DM who wants to "level" up your ability to run a game, you won't want to miss this...
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